|Thema: Horizon Zero Dawn: The Frozen Wilds|
JensenBreck Beiträge: 67
We won’t get into the troubled history of that release or the eventual closure of the studio, but from there Tim went on to form his own indie studio with a few ex-Team Bondi members with a shared goal to create story-driven games.
That other place would be Guerrilla Games, who gave Tim an early look at Horizon Zero Dawn and its heroine Aloy. "I was absolutely blown away. I didn't want to work anywhere else,” Tim recalls. "I started around the end of pre-production, right as we kicked into high gear, building the world.” Tim’s role on Horizon Zero Dawn would be Senior Quest Designer which involved working on story missions, side missions, and "working with the narrative teams that were pitching story ideas and doing narrative design on a bunch of that stuff.”
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