Vergangene Woche erschien zusammen mit dem R8 Revolver auch ein Update, das den Zufallsfaktor beim Sprayverhalten der AK-47, M4A4 und M4A1-S vergrößerte. Des Weiteren wurde die Genauigkeit im Laufen von Pistolen hinuntergesetzt. Ein Aufschrei ging durch die Community. Dieser ging sogar so weit, dass die ESL ESEA Pro League dieses Update für die Offline-Finals ignorierte. Doch nun kann die Community wieder aufatmen, mit dem in der Nacht erschienenen Update wurden diese Einstellungen wieder aufgehoben. Somit nimmt Valve gut eine Woche nach dem Erscheinen des Updates Maßnahmen, die von der Community als äußerst negativ empfunden wurden, zurück.
Valve Developer:
Recovery Time
15 Dec 2015 –
We made some adjustments to rifles recently, and those changes have been causing a lot of pain in the CS:GO community. The pain was the result of a few mistakes we made, and while we usually prefer to avoid disrupting conversations happening in the community, we wanted to talk about some of the thinking that led to the recent changes as well as our plan for moving forward.
Why change rifles at all?In CS:GO, spraying is generally the most popular way of firing a rifle. We can see this pretty clearly in the rifle data that we collect internally, and it’s something we hear the community discussing frequently.
Because we think it’s valuable for players to have choices when they’re thinking about how to engage an opponent, we looked at ways to make tapping/bursting a bit more appealing. The hope was that by encouraging more deliberate firing, we would add something skillful that players could use to their advantage.
As a first step toward this goal, we increased recoverytime for the AK-47, M4A4, and M4A1-S. For a detailed breakdown of the change and its impact, check out this excellent community post by lalush.
Unfortunately, our implementation failed in a few ways.
For one thing, increasing inaccuracy while spraying also comes with reduced accuracy for all forms of firing. Proportionally, spraying was the most impacted, but we underestimated the impact that the change would have on players who were already firing in shorter bursts.
As it turns out, the adjustments didn’t really achieve the goal either – our rifle data shows that players in all skill groups are still spraying more than tapping or bursting.





























































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