Gestern Abend erschien ein lang ersehntes Update für CS:GO.
Unter anderem ist der Silencer für die M4 wieder Bestandteil des Spiels und auch
die USP ist wieder da. Jedoch anders als aus früheren CS-Versionen bekannt. Es
gibt nun ein Inventar, wie es bereits aus Dota 2 oder Team Fortress 2 bekannt ist. Das
bietet zwei große Neuerungen, da zum einen jetzt die M4a4 oder die M4a1 mit
Schalldämpfer ausgestattet werden muss, das gleiche gilt für die P2000 und
USP, und
somit wird man genötigt sich im kompetitiven Modus seiner Waffenwahl vor dem
Match klar zu sein. So hat die M4a4 keinen Schalldämpfer, dafür aber zehn Schuss pro Magazin mehr. Außerdem führt das Inventar jetzt auch verschiedene
Waffenskins ein, welche die Optik für alle sichtbar ändert.
Release Notes for 8/14/2013
[ARMS DEAL UPDATE]
-Visit http://blog.counter-strike.net/armsdeal/ for complete details.
–Ten Weapon Collections have been released.
–Standard and eSports Weapon Cases now available – a portion of the
proceeds from eSports Weapon Case Key sales will help support prize
pools for upcoming community competitive CS:GO tournaments.
–Weapon Cases have a chance to contain new knives and StatTrak weapons, which track all player kills with that weapon.
–Players can receive decorated weapons through timed item drops, available on any VAC-secure server.
-All Arms Deal Update items can be traded.
-All Arms Deal Update items can be sold and purchased through the Steam Marketplace (visit the FAQ for details).
-Every decorated weapon has a unique finish and exterior condition and
can be thoroughly inspected in game. The ability to launch the in-game
inspection view for an item is available in the Steam Inventory,
Community Market, and Steam Trading.
[UI]
-Upgraded Scaleform version to 4.2.
-Improved memory management of Scaleform UI elements.
-Added Inventory to Main Menu and the In-Game Pause Menu.
-Added Loadout to Main Menu and the In-Game Pause Menu.
-Added blog.counter-strike.net blog to the main menu
-Added drop shadows to some UI element text for improved readability.
-Improved some HUD layouts to avoid overlap.
-Game no longer truncates player names in most HUD UI elements. Fonts will now scale down to fit the full string.
-When a player picks up a weapon, the original owner of that weapon will now be indicated.
-Fixed certain buttons missing clicks
[GAMEPLAY]
-Added Silenced M4A1.
-Added Silenced USP.
-New weapons can be equipped through the Inventory UI.
-When a player reloads their weapon, they now drop a magazine that persists in the world.
-Machine gun belts now visually match the ammo count in the viewmodel when firing and reloading.
-Added holdable action key +lookatweapon that allows players to visually
inspect their first person weapon while in-game. This has been bound to
the F key by default (if that key was previously unbound).
-Players now automatically crouch while planting bombs.
[MATCHMAKING]
-Adding matchmaking servers in Brazil.
Inventar





























































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