Nach dem Patch, ist vor dem Patch. Fast wöchentlich häufen sich die Update-Meldungen für den Rollenspiel-Riesen The Witcher 3 seit Release. So veröffentlichte CD Projekt RED im offiziellen Forum die ersten Infos zum bald erscheinenden Update 1.05. Dieser beinhaltet neben groß angelegtem Bug-Fixing auch eine signifikante Verbesserung der Performance.
Keine Frage, The Witcher 3: Wild Hunt gehört schon jetzt zu den Titeln des Jahres und erhielt zurecht viele Wertungen oberhalb der 90%-Hürde. Doch Kinderkrankheiten sind gerade bei solch einer Größe natürlich immer noch im Spielt enthalten. Entwickler CD Projekt RED wird aber auch nicht müde, fast wöchentlich neue Updates anzukündigen oder zu veröffentlichen. So stehen dem Spieler mit dem Update 1.05 wieder einige Änderungen und Verbesserungen ins Haus. Beispielsweise kann Geralt kann auf ein verbessertes Hud und Ingame-Anzeigen zurückgreifen. Zudem wird die Performance des Titels verbessert, was im Endeffekt zu einem stabileren Spielablauf führen sollte.
Community Manger Marcin Momot veröffentlichte dazu einen Auszug aus den künftigen Patchnotes. Neben den Performance Verbesserungen, werden demnach auch viele Quest-Bugs entfernt.
Hi everyone,
As you know we don’t stop working to keep bringing you new updates – I just wanted to give you a heads-up of what to expect in the upcoming patch. The list below is a part of the change log for the 1.04/1.05. There will be a lot more fixes on the way – here’s the breakdown of the most requested changes:
Geralt will not longer interact with candles near chests and other interactive elements.
General stability and performance improvements
Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
Improved camera smoothness
Performance improvements during some cutscenes.
Fixed case where game was crashing on loading a save in certain situations
Various bug fixes and user experience improvements in GUI panels.
Fixed issue where some players were unable to run after Wandering in the Dark quest
Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
Too many wild hunt minions were spawned during Ciri’s Story: Fleeing the Bog quest.
Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
Fixed issue where Player was unable to move freely during Blindingly Obvious quest
Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
Fixed issue where Player could get trapped in Turseach castle ruins
Fixed issue where Roche was not present at Hanged Man’s tree during Eye for an Eye quest
Fixed issue where Player was unable to talk or interact with certain NPCs
Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
Fixed issue where player was unable to use certain actions after Carnal Sins quest
Fixed issue where Geralt was sometimes unable to mount Roach
Fixed issue where some players where experiencing infinite loading screen during King’s Gambit quest.
Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven’s Treasure quest
The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.





























































You must be logged in to post a comment Login